Tuesday, March 30, 2021

Resume (Continued)

Gdrive link

https://drive.google.com/drive/folders/1olhXSF0poL_gXIVF7fWYwECMO3ue8Bv8?usp=sharing


Certificates

Intro. to Game Development Certificate:

https://coursera.org/share/2df27b0a13d2bacd7519629aaede97b9

(or Gdrive --> intro-gd-cert.pdf)


Programming for Everybody Certificate:

https://coursera.org/share/364409601d3e661bcda520719912d876

(or Gdrive --> intro-python-cert.pdf)


Personal

Here, I list all the personal projects I worked on. Description-wise, I only add things I normally don't put on a resume.


Soul Calibur 2 AI Project (Updates listed below) 

2) (8-20 to present) I studied the Dolphin emulator code a few months back. I looked into a statistics method and some “animation range” idea I had for an AI, but it didn’t work out. I had a finite state machine idea. It works, but the scale is way too large. My last attempt will be to try to figure out how to track a program counter in the game’s assembly code. Maybe I can figure out some values that makes this AI possible. Anyways, I still like studying this.


1) (1-1-2021) I studied the Dolphin emulator code a few months back. I looked into a statistics method and some “animation range” idea I had for an AI, but it didn’t work out. I have a new finite state machine idea that I think works well. I see now this “AI” is too big to complete, but I still just enjoy looking into it little by little these days.


Debugging CS 152 Emulator (C, RISC-V Assembly; Feb. to March 2021)


Gdrive --> emul-fixes contains things I emailed to Professor Sang-Woo Jun. The "emul-fixes" folder has:

  windows_fixes (contains notes and emulator code)

  run1.jpg and run2.jpg (shows fixed emulator running)

  gcc_eecs.jpg (shows a friend trying to run my fixed emulator. It shows errors, but that's because the version of gcc there is an old one. He said it works on that version with certain flags.)


Programming Study Group (Group Leader; December 2017 – September 2018)

OpenGL Missile Shooter (C++, Visual Studio, OpenGL; November 2017)

Visual Studio Project Porter (Python, Visual Studio; October 2017)

Air Bomber – 2D Game (C#, Unity Game Engine; Jan. to March 2017)





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